FAQ

How do I deploy changes to a specific scriptworker script?

If you made changes to a specific scriptworker script and you merged your PR, you now have two options:

  • deploy those changes to just that scriptworker script - in which case, push your changes to production-$script (e.g. production-beetmoverscript or production-signingscript)
  • deploy to all of them - in which case, push your changes to production and let all the workers be updated

What happens in a nutshell when we push to the production branches?

The Taskcluster CI jobs rebuild the Docker images and push them to the Dockerhub. There are two pushes happening, one timestamped and one for the latest tag, that’s to be used by CloudOps. They have webhooks setup to trigger, at their turn, should there is a new image pushed. When that happens, their Jenkins pulls that newly pushed image from Docker and mirrors it in their ecosystem and then deploys it in GCP.

What this means is that, if there are sometimes intermittent issues with the deployment in the CloudOps world (race condition in downloading docker images or alike) rerunning the latest push-docker-image job from our CI retriggers their deployment (because timetamped images, rerunning pushes another image even though the underlying code hasn’t changed).

How do I debug locally an image?

Sometimes the deployments fail for missing environment variables or alike. In order to debug a production image, one can download that image from Dockerhub and run it locally. Remember, secrets are passed over via env vars, so you’d have to do something similar on your local machine:

  • for a certain $script, hop on https://hub.docker.com/r/mozilla/releng-{$script} and find the latest image pushed
  • pull that image locally by docker pull mozilla/releng-$script:production--$timestamp-$hash
  • use pass to define some dummy values replacing the one it’d expect in production (e.g. a file called local-prod)
  • run the image locally by doing docker run -ti $(pass show local-prod | grep -v ^# | grep -v '^$' | sed 's/^/-e /')  image_name /bin/bash

where the format of the file is, e.g.

PROJECT_NAME=beetmover
ENV=dev
COT_PRODUCT=mobile
TASKCLUSTER_ROOT_URL=https://firefox-ci-tc.services.mozilla.com
TASKCLUSTER_CLIENT_ID=fake-client
TASKCLUSTER_ACCESS_TOKEN=token
...
  • once docker container started successfuly, run ./docker.d/init.sh to simulate what the deployment is doing.

How to I update a secret in the new world?

Secrets are now stored in SOPS. Once they are updated there, the scriptworkers need to be (re)taught of their change. In order for that to happen, we need to redeploy the scriptworkers.

A. Updating an existing secret is easier since it only implies updating SOPS and rerunning the scriptworkers (one specific or all of them, depending on the branch chosen when pushing)

B. Adding a new secret needs an extra step, as it needs to be defined in the cloudops-infra files. The general rule of thumb to make this is usually:

1) secrets pushed in SOPS
2) cloudops-infra PR merged
3) scriptworker-scripts deployment to pick-up both changes from above

Why do all other scriptworkers have level 1 and level 3, but signing has level t and level 3?

I believe the intent here was to not cross the streams: if a pool was level 1, then rolling out changes and possibly breaking things should only affect Try, pull requests, or other non-production trees and tasks. Test pools, which were level t, crossed streams: they ran against level 1, 2, and 3 trees, since they don’t create artifacts that we publish to users, and because we have limited hardware test pools that we can’t split up granularly and still maintain adequately sized pools. Therefore, since dep signing, which would usually be level 1, runs against level 1 and 3 trees (e.g. autoland is level 3, but uses dep signing; central is level 3, but only signs shippable builds with prod signing, and signs all other builds with dep signing), and since bustage of the dep signing pools would result in level 3 trees closing, we gave it a level of t instead of 1.

We have since started scheduling some tasks on level 3 trees against level 1 and 2 pools, rendering the above somewhat moot.